AI Insights · Timothy · July 2023
Top 5 School Games on Android in Saudi Arabia Q2 2023
Discover the performance of the top 5 school games on the Android platform in Saudi Arabia during Q2 2023, with insights into their weekly downloads, revenue, and active users.
In the second quarter of 2023, the performance of the top 5 school games on the Android platform in Saudi Arabia varied significantly, with each app displaying unique trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, offers valuable insights into the popularity and financial success of these educational games.
Bully: Anniversary Edition from Rockstar Games showed a mixed performance. Weekly downloads peaked at 47 in late April but declined to single digits by June. Revenue fluctuated, reaching a high of $81 in late April before dropping to negligible amounts by June. Active users also saw a decline, starting at 88 in late March and falling to 12 by the end of June.
My PlayHome School by Shimon Young: Play Home Software experienced relatively stable trends. Weekly downloads varied between 5 and 24, with a noticeable increase in mid-June. Revenue showed a steady rise, peaking at $35 in mid-June. Unfortunately, data for active users was not available.
Papers Grade Please! from Lion Studios maintained a strong presence. Weekly downloads were consistently high, peaking at 18.7K in early April. Revenue fluctuated but remained robust, with a peak of $23 in both mid and late April. Active users showed a slight decline from 44.1K in early April to 31.1K by the end of June.
Teacher Simulator: School Days by Kwalee Ltd saw significant fluctuations. Weekly downloads peaked at 12.5K in mid-May but fell to around 4K by the end of June. Revenue and active users followed a similar trend, with revenue peaking at $13 in early June and active users reaching 19.4K in mid-May before declining.
Shoujo City 3D displayed notable growth. Weekly downloads increased from 693 in late March to a peak of 1.7K in early June. Revenue remained low but saw occasional spikes, with a high of $14 in late May. Active users grew significantly, rising from 975 in late March to a peak of 2.2K in late May.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market for school-themed games in Saudi Arabia. For more detailed analytics and trends, visit Sensor Tower.